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(2 edits)

I've been trying to figure out how 

I've built a version of Godot from Raul's branch and was able to export a version of your git project. However, while it does run when I upload it, it it seems that it isn't able to read or find any the cs files so it doesn't actually run any logic.




Curious if you ran into any similar issues and if you had any advice on how to fix it.

Did not run into this problem specifically, but ran into others, which required modification to the csproj file in the godot build to match the project settings, and setting up local nuget store to use the proper matching package version. (Also requires rebuilding the templates.) The most interesting problem I ran into was that I had to set up the emscc build on WSL, because some commands are too long for windows powershell.

I think the project was originally godot 4.0.1, then upgraded to 4.4.1, then built wit the custom godot build... not sure if the contents of the .godot folder (which is not included in my repo) are relevant for your errors, but resource handling changed over time... I would try to import and build the project with previous version of godot before buiding with the custom one.

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Hey - would love to see a step by step to recreate this while we wait for the full solution to be integrated with Godot, or even a rough set of steps for how to get it working.

Really want to be able to create web builds for game jams, even if it requires a little extra manual effort until Godot finish the implementation

Great job, Is the source code available for this project?

(+3)

https://github.com/MadBunnyGames/testgame/tree/main